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CLAMOR

Every card costs twice. The bell hears all of it.

A card game of noise and consequence. Every strong card you play raises your clamor, and clamor only climbs. Reach the threshold and the bell rings itself: a boss spawns, sized to the table's combined noise, and it comes for the one who rang it first.

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No download · free account · choose your starter deck on signup

Power is loud

Three systems, one tension: winning means playing your best cards, and your best cards are the ones that summon the thing that eats you.

The Clamor Track

Mana pays for the card; clamor pays for how good it is. Fair cards whisper. Pushed cards shout. The track never resets, and at 10, 20, and 30 the bell rings itself.

The Boss Deck

Fifteen bosses, drawn blind. Health equal to the table's combined noise, and its first strike falls on whoever rang the bell. Kill it and treasure enters play at once.

The Ascendant

Your champion returns from death, but each return costs more and rings louder. By the fourth fall, letting them rest is often the wiser prayer.

A glimpse of Set One

One hundred sixty cards across Fire, Water, Earth, Air, and what belongs to no one.

Ashen Sovereign
Mythic · Fire
Nautilus
Mythic · Water
Vharra, the Unburied
Mythic · Earth
The Unseen Hand
Mythic · Air
Vashra, Steam Oracle
Mythic · Fire/Air
The Unbroken Crown
Mythic · Neutral

The rest stay behind the bell. Sign in to build your collection — cards are earned in the Crucible, and we won't spoil the hunt.

The Clamor card back — a cracked bronze bell

Made for the table, too

Clamor is built to be printed: duplex-ready decks, the full Boss Deck, and treasure tokens, all cut-and-play from your own printer. The digital Crucible and the kitchen table run the same rules, the same shuffle, the same bells.

Open the Collection to print →